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Hey! Roomie isn’t dead either!

February 11th, 2010

After completely rewriting FRI from scratch (and renaming it Arcadia), I have decided to rewrite my other big project, Roomie.  This absolutely needed to be done.  Roomie had some good functionality, but I had hit the limit for its extensibility.  Roomie’s engine was a monolithic blob of ugly code, with very little room to make it into a full scripting language with features like custom functions and if statements.  My redesign of Roomie, which I call RoomieRemake for now, is completely expandable, is properly multithreaded, and has all of the potential to be a robust, featurefull scripting language.  Just like Arcadia, I am proud to declare that RoomieRemake shares absolutely no code with its predecessor.  Not even a single copy/pasted line of code!  More on that in a bit, but first an end scenario:
Roomie Text Message

(Read on …)

Roomie Mobile Update

January 28th, 2010

Remember Roomie?  Today I updated Roomie Mobile.  This version includes a second dimming option and more touch-friendly buttons.  Check it out in the video below.

Roomie Mobile on a Zune HD

(Read on …)

FRI is dead, but its spirit lives on

October 11th, 2009

It’s been almost a year since I’ve updated FRI, my ROM library program. FRI is now officially dead, but not completely gone. Since I started working on FRI I have gained a lot more programming experience. I started writing the thing when I was still a C# novice. Between then and now I have written an elaborate intranet site in ASP.NET, debugged and written C++ applications, and have learned the true value of a regular expression.  I look at FRI’s code now and am a little grossed out.   I decided that if I was going to make any more improvements to FRI, I’d have to start over and rearchitect the whole thing. The name of this new project: Arcadia.

With Arcadia I have committed to research everything that I suspect will make for a better design. Because of this, Archaida’s backend is shaping up to be elegant and efficient. I researched how to do inheritance in C#, and have used that to save myself from writing a lot of code. This has drastically decreased development and testing time. I learned how to use basic regular expressions over the summer, and have used them in some areas (more on that later). For the frontend I decided to switch from WinForms to WPF. All I can say is that databinding is epic, and I still have a lot more to learn about it.

Here’s a shot of Arcadia in its current form:

Arcadia prealpha

(Read on …)

Roomie is getting more powerful!

August 3rd, 2009

I’ve been making more improvements to Roomie (which I still haven’t released). Now a RoomieScript can send a RoomieScript to another computer. This makes collaborated scripts much easier. The script below gets two of my computers, the Home Server and Desktop Computer, to wake me up in the morning. The Home Server handles the Z-Wave stuff—turning the lights on and off—and the Desktop Computer handles the music.

(Read on …)

C++ How-To: Print a Buffer

August 1st, 2009

I was recently writing a command line application in C++ that parses raw binary.  I thought it would be really nice to be able to print different parts of memory to the screen as the program runs.  I’ve included well-commented code and a usage example.

   1: //needed for printf()

   2: #include <stdio.h>

   3:  

   4: //needed for strlen()

   5: #include <string.h>

   6:  

   7: // prints the contents of memory in hex and ascii.

   8: // starts at the location of the pointer "start"

   9: // prints "length" bytes of memory.

  10: void Print_Memory(const unsigned char * start, unsigned int length)

  11: {

  12:     //create row, col, and i.  Set i to 0

  13:     int row, col, i = 0;

  14:  

  15:     //iterate through the rows, which will be 16 bytes of memory wide

  16:     for(row = 0; (i + 1) < length; row++)

  17:     {

  18:         //print hex representation

  19:         for(col = 0; col<16; col++)

  20:         {

  21:             //calculate the current index

  22:             i = row*16+col;

  23:             

  24:             //divides a row of 16 into two columns of 8

  25:             if(col==8)

  26:                 printf(" ");

  27:             

  28:             //print the hex value if the current index is in range.

  29:             if(i<length)

  30:                 printf("%02X", start[i]);

  31:             //print a blank if the current index is past the end

  32:             else

  33:                 printf("  ");

  34:             

  35:             //print a space to keep the values separate

  36:             printf(" ");

  37:         }

  38:         

  39:         //create a vertial seperator between hex and ascii representations

  40:         printf(" ");

  41:  

  42:         //print ascii representation

  43:         for(col = 0; col<16; col++)

  44:         {

  45:             //calculate the current index

  46:             i = row*16+col;

  47:             

  48:             //divides a row of 16 into two coumns of 8

  49:             if(col==8)

  50:                 printf("  ");

  51:             

  52:             //print the value if it is in range

  53:             if(i<length)

  54:             {

  55:                 //print the ascii value if applicable

  56:                 if(start[i]>0x20 && start[i]<0x7F)  //A-Z

  57:                     printf("%c", start[i]);

  58:                 //print a period if the value is not printable

  59:                 else

  60:                     printf(".");

  61:             }

  62:             //nothing else to print, so break out of this for loop

  63:             else

  64:                 break;

  65:         }

  66:         

  67:         //create a new row

  68:         printf("\n");

  69:     }

  70: }

  71:  

  72: // Prints the contents of memory in hex and ascii.

  73: // Prints the memory between and including the

  74: // two "end1" and "end2" pointers.

  75: void Print_Memory(const unsigned char * end1, const unsigned char * end2)

  76: {

  77:     if(end2 >= end1)

  78:         Print_Memory(end1, end2 - end1 + 1);

  79:     else

  80:         Print_Memory(end2, end1 - end2 + 1);

  81: }

  82:  

  83: int main(int argc, char **args)

  84: {

  85:     const char start [] = "hi there!  You're looking at me in memory!";

  86:     const char * end = start + (int)strlen(start);

  87:  

  88:     Print_Memory((unsigned char *)start, (unsigned char *)end);

  89:  

  90:     return 0;

  91: }

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